Digital Design Week 2026: a closing report
- Niwwrd

- 20 hours ago
- 2 min read
The second edition of Digital Design Week closed on April 26 after seven days online, and the final selection counted thirty-eight projects from designers, studios, and collaborations working across three continents. Geographically the edition leaned toward the Central Axis with twenty-three projects, followed by nine from the Eastern Edge and seven from the Western Axis. By category the breakdown was fifteen Objects of Living, ten Objects of Play, seven Objects of Technology, five Objects in Motion, and one Object of Vision.
DDW exists entirely online and presents every entry as an interactive 3D object accessible through a single link. The choice carries a clear curatorial position, because product design is increasingly conceived, prototyped, and discussed in digital environments well before it reaches a physical floor.
Trekkers 2476 — Sunseekers x Trekk'Amo Nature Club
is a 3D-printed eyewear born from the partnership between the Sunseekers brand and the Trekk’amo Nature Club. The piece is designed for people who experience nature with a contemporary spirit, and its most recognizable feature is the use of FDM print layer lines as an intentional aesthetic signature rather than a defect to smooth out.

First Collection — The Moodi Studio
is a sustainability-driven release built on a 3D production model, available in only ten made-to-order pieces to limit overproduction without losing exclusivity. Each look translates emotions into immersive visuals positioned between fashion and gaming. Founded by Mersedeh Heydari, the studio gathers emerging talents around collaborative, future-forward fashion projects.

Urban Oasis — Sara Fradella
proposes a soft artificial hill inspired by natural landscapes, designed to bring nature back into urban environments dominated by concrete and rigid surfaces. A central green area improves the local microclimate while circular nests carved into the structure transform a piece of public furniture into a place for pause, play, and reflection.

Fork Chair — Cynar Studio
is a sculptural metal chair that takes its formal language from the silhouette of a fork. The bent surfaces generate the structure and at the same time express lightness, producing a result that is bold, simple, and refined.

ELEN — Jérémy Martin + Nicholas Vos + Nerea Asensio
is a speculative camera that reads wireless data as a form of contemporary haunting. Where early spirit photography claimed to register presence without bodies, ELEN inverts the equation and captures bodies without presence by tran

A generative visual identity
The triangle is the founding element of the system, the primitive form from which every 3D mesh begins and every digital object takes shape. Each triangle placed across the logotype represents a participating project, its position mapping the geographic origin and its color indicating the category, so that the identity rebuilds itself every year from the projects that compose the edition.
Closing notes
It is a small gesture with a clear consequence: the mark is never decorative and always different.m When the venue disappears, the work carries the entire conversation, and a project either holds its ground as a 3D object or it does not. DDW26 made the case for that proposition with thirty-eight projects, and the second edition lands in 2027.



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